Thursday, 19 September 2013

D20 Icons - Umber Hulk

Each week I'll be taking a crack at converting some of the most iconic d20 monsters that, for one reason or another didn't appear in the awesome 13th Age Core rulebook. This week - An Umber Hulk

You should also check out Aaron R's Umber Hulk over at the Vault of the 13th Age


Umber Hulk
Level 4 (Large Magical Beast)
Init: +2 (+8 Whilst burrowing)
HP: 87  AC: 22  PD: 18  MD: 14


Claw Attack : +9 vs AC (2 attacks) - 14 damage; if both attacks hit the same target it is grabbed, save ends. 


Crushing Grip : When a creature starts its turn grabbed by an Umber Hulk it takes 10 damage, and if it fails the save against the grab it takes a further 4 damage.

Rapid Burrowing : The Umber hulk can travel by burrowing. In addition it adds +5 to all saves made to Get Under Ground.

Confusing Gaze : When a creature makes an attack against the Umber Hulks AC or PD and it rolls a natural 1-5 it is dazed save ends.


: If you like this monster check out the other Iconic classic D&D monsters I've converted here :