Sunday 19 October 2014

A Random Esoteric Tome Generator for D&D

“It is what you read when you don't have to that determines what you will be when you can't help it.” 

Click to Find out what Volume you Find..

Book Rules


Here's how books work in my game, these are WIP as i'm still trying to find out a nice and interesting method for research and discovery of shit the players may want. (If you have any good suggestion, please do let me know)

Every book can be studied for a period of 4 hours (as a base, the quality of the book will affect this), after which a character will have advantage on the first skill roll they make in the subject matter of that book. Every book has two distinct qualities i'm concerned about:

  • The Quality of Authorship - This measures an authors ability to write in a coherent or manner conducive to learning. Rated on a scale from 1 to 6, 1 being barely readable, if at-all, ramblings of a madman. 6 is the works of a gifted scribe with a mind for beautiful and engaging prose.
1-2 - Rambling and Incoherent (Takes 6 hours to read)
3-4 - Moderate to Skilled Author (Takes 4 hours to read)
5-6 - Superlative Masterwork (Takes 2 hours to read)

  • Knowledge contained Therein - This measures the amount of actual useful information a reader can garner from a volume, this property gives a number that indicates how many times a volume may be read before the reader can no longer gain more information from it. They have read it cover to cover and digested every word.
Pamphlet - This can be read 1 time.
Minor Essay - This can be read 2 times.
Lengthy Dissertation - This can be read 4 times.
Collection of Works - This can be read 8 times.
Academic Study - This can be read 16 times.
Encyclopaedia Volume - This can be read 32 times.

You can randomly roll all that information, plus a subject matter (as related to the skill list- I think at some stage i'll expand or change this part) Roll it Here.


No comments:

Post a Comment