Monday, 12 December 2016

The Black Hack : Conditions

When I first put together The Black Hack a number of things got left on the cutting room floor, some for 'lofty' designs goal I'd set myself - others due to the small page count. One of those things were ongoing effects and conditions. I forget why, however. Each of these effects should Finish at the end of the affected characters next turn unless stated otherwise.

Hindered - You can only make one basic attack (no spells), you can still move.
Distracted - You can only move nearby this turn, no attacking or casting spells.
Stuck - You can't move, otherwise you act as normal.
Paralyzed - You cannot move or take any actions.
Dazed - All ability checks to attack are taken with Disadvantage.
Helpless - All ability checks to avoid damage are taken with Disadvantage.
Weakened - All ability checks are taken with Disadvantage.
Stunned - All ability checks are taken with Disadvantage and you cannot move.
Vulnerable - All damage taken is rolled with Disadvantage.
Ongoing Damage - The creature take damage equal to its Level (HD) at the start of its turn, an Ability Test (GM will determine which) should be made to see if the damage continues next turn.

Its worth noting that theses use the most recent incarnation of the Advantage & Disadvantage rules (that should be available in the 'Additional Things' supplement) .. but for reference they are repeated below :

Advantage - Two die are rolled and the player decides which result to use.
Disadvantage - Two die are rolled and the GM decides which result to use.